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Guess list

This game features multiple endings based on the player's detective skills, requiring tracking elapsed time and the accuracy of their guesses. I implemented a system that awarded or deducted points based on the player's guesses, and integrated it with the win screen to display the corresponding image.

Objectives

I worked a lot on refining the player movement to ensure it felt smooth and responsive, experimenting with different heights and movement speed to get it just right. This process involved a lot of fine-tuning to achieve the desired feeling but I’m pleased with how it turned out in the end.

Movement

I also put a lot of effort into the UI, which presented several challenges. Due to the lack of graphical input, the engine's limitations required us to manually position elements in their correct locations. While it involved much trial and error, I am very happy with the final outcome.

UI

In addition to the objectives I also worked on the case files, which held information about the murder case. Each item consists of an visual element and some data to identify the murderer. The main challenge was to make sure that the player could collect enough clues to solve the case and ensure that the murderer has unique answers to the questions.

Case file

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