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The second major feature I worked on was the points system, which underwent several reworks and presented various challenges. Players earn potential points by flying through the air or hitting other players, with multipliers added for bouncing off walls. When a player hits an opponent, potential points are converted into a round score, multiplied, and then added to their total points.

Scoring

My main area of focus was creating the items and spawning system. Platforms are randomly chosen at intervals to spawn random items, and the modular system allows platforms to be easily added or customized for specific items and the creation of new items is kept very straight forward.

Items

To get the sense of a real sports event, I added drones that either circle the arena or fly to random points, acting as cameras capturing different angles of the game. Additionally, I animated the crowd with random variations to make it feel more dynamic and provide the player with a more immersive experience, feeling like they are participating in a major event.

EnvironMent

I also worked on the mini-map, points display, and pop-up text. The mini-map was the most challenging due to HDRP limitation with multiple cameras, so I mapped player and item positions in 2D and used a single rendered image for the background. I also put in a lot of work to create a smooth and polished look for the points and pop-up text, and I’m very satisfied with the final result.

UI

Poster2.png
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Try it out

Code

Power golf Arena

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